Apocalypse Pony SMP https://www.apocpony.com/forum/ |
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Minigame: Castle Siege https://www.apocpony.com/forum/viewtopic.php?f=26&t=920 |
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Author: | Bearblock [ Sat Oct 12, 2013 9:19 am ] |
Post subject: | Minigame: Castle Siege |
Author: | Sevodactyl [ Sat Oct 12, 2013 9:21 am ] |
Post subject: | Re: Minigame: Castle Siege |
this is fucking epic |
Author: | Bearblock [ Sat Oct 12, 2013 9:21 am ] |
Post subject: | Re: Minigame: Castle Siege |
Things we need: Plugin: This is the most difficult thing. The plugin would need the following features: - Have two teams - Count score one way or another - Reset Map fully after game ( http://www.youtube.com/watch?v=6y7IO3bQyV4 might work) - Switch sides of both teams - Compare scores and declare winning team Map: I'd want to lead the building of the map, as far as I mostly decide where things go (see map). We have a ton of epic builders and I fully trust we are able to make this together. |
Author: | Josh90754 [ Sat Oct 12, 2013 9:22 am ] |
Post subject: | Re: Minigame: Castle Siege |
agree |
Author: | SD13 [ Sat Oct 12, 2013 9:54 am ] |
Post subject: | Re: Minigame: Castle Siege |
I am hella on board with this idea Perhaps get our best builders to make castles (You know who)? |
Author: | BlockCat [ Sat Oct 12, 2013 10:05 am ] |
Post subject: | Re: Minigame: Castle Siege |
Author: | Bearblock [ Sat Oct 12, 2013 10:09 am ] |
Post subject: | Re: Minigame: Castle Siege |
SevV and chubbert |
Author: | Mathgeek007 [ Sat Oct 12, 2013 11:06 am ] |
Post subject: | Re: Minigame: Castle Siege |
Actually,all the things you listed can potentially be done 100% with 1.7 command blocks. Two teams - Scoreboard. Score Attack - Scoreboard. Reset - Setblock/etc. Team items - Easy give. Is there anything we COULDN'T do with 1.7 CMND blocks? |
Author: | Sevodactyl [ Sat Oct 12, 2013 11:32 am ] |
Post subject: | Re: Minigame: Castle Siege |
Author: | Mathgeek007 [ Sat Oct 12, 2013 12:46 pm ] |
Post subject: | Re: Minigame: Castle Siege |
/recipe _doCreate; Apple; Apples+ pie_Tin + sugar_.bake || 400degHighTemp; /removeRecipe: Apple; _letCool(500) Bam. Pie. |
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