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Apocalypse Pony SMP - View topic - So yeah, how's DuelMe?
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 So yeah, how's DuelMe? 
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Joined: Fri Sep 07, 2012 6:25 pm
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Post So yeah, how's DuelMe?
Just want to get some feedback.


Thu May 23, 2013 4:26 am
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Joined: Fri Sep 28, 2012 3:30 pm
Posts: 562
Location: Netherlands
Post Re: So yeah, how's DuelMe?
needs improvements.
-The spawnpoints are bad. You have to find the iron block first, why not spawn there?
-While looking for iron blocks, your hunger goes down.
-There is this bug where you can suddenly hit awfully much hearts. Sometimes even 1 hit kills. (That's what Freek reported)

Also, I'm not quite sure if I'm fond of the over powered gear you get while you don't have to do anything for it.

and it also might be a cool idea to have maps for more than 2 persons.
please don't feel offended, but this is just.. ye.

(also, tbh, i prefer SG)


Thu May 23, 2013 4:37 am
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Joined: Sun Aug 19, 2012 3:33 am
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Post Re: So yeah, how's DuelMe?
The only way to get this server together is by adding SG. DuelMe is not a replacement for it's not similar.


Thu May 23, 2013 8:02 am
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Post Re: So yeah, how's DuelMe?


Thu May 23, 2013 3:03 pm
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Joined: Sat Sep 15, 2012 5:23 pm
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Post Re: So yeah, how's DuelMe?
*try to implement multiplayer*

wot.

i thot dis wus mltiplyr.

is no mltiplyr?

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Thu May 23, 2013 4:29 pm
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Post Re: So yeah, how's DuelMe?
It would be great to have BOTH players teleported to the portal area instead of only one at the bottom of the hill.


Thu May 23, 2013 7:50 pm
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Post Re: So yeah, how's DuelMe?
BTW, Multiplayer = more than 2 people.
Do you people want it to be strict: only 2v2? or do you want optional 1v2?
Are there any requests as to identify teams?

And blind, I will implement that both players teleport to lobby after the duel.


Fri May 24, 2013 8:20 pm
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Joined: Sat Apr 07, 2012 6:24 pm
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Post Re: So yeah, how's DuelMe?
is it possible when we create the map you can make "would you like it free for all, or team death match?"
so when its free for all, the arena is been set as it is in free for all only, while other arenas are team death match.
and what is the possibility of multiplayer being more than 2 players on both teams?

(If you don't know what i mean, ill retype as an exemplar)
'I am setting up a new arena, and before i started to place the start locations, the plugin ask me how many players i wont. so i input "/dm players 4" and so the arena now has a max player of 4. Now it ask me if i would like it TDM or Free For All. so i wanted TDM so i input /dm arena TDM ([OR] Free For All). and then it tells me to place the player 1 start location, then player 2, so on so forth. Then it ask me to set the doors after i have set the spawns, and spawn blocks. the i type /dm confirm for stands then i finish it.'

^ hope that helps. (idunno)
Oh and both teams in Team Death match are equal, so when i input 7 max players, it will auto sort it and try to even out the teams. and if its and odd number like 7, the 7th player is in the game, but spectating untill the first payer dies, then the 7th player goes onto that team that lost the player. (so team 1 and 2 has 3 players on both sides [P1, P2, P3 as team 1 while Team 2 has P4, P5, P6. P7 is in the stands spectating and P2 dies first. P7 takes P2 place in Team 1)

This means we can have odd amounts of players, so that we can make multiple different types of games. like a siege map (team 1 sieges a castle while team 2 defends it)

Now i was just thinking about how are we going to distinguish each team. First i was think about changing the Player name tags to certain colours. like red name for Team one and blue for Team 2. Or we have two separate inventories so that we can colour the leather Armour for both teams.

Please tell me if you can and cannot do some of these ideas. I can always create another idea. (hope this helped :P)

GIVE ME YOUR OPINIONS PLEASE

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Fri May 24, 2013 9:21 pm
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Post Re: So yeah, how's DuelMe?

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Tue May 28, 2013 10:57 am
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Post Re: So yeah, how's DuelMe?


Fri Jun 07, 2013 7:02 am
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